namespace Battle
{
	public class IdleState : BaseState
	{
		public override void OnUpdate (FsmContext context)
		{
			Actor a = context.Actor;
			//检测攻击目标
			a.Target = a.DetechTarget ();
		}
	
		public override void EnterState (FsmContext context)
		{
		
		}
	
		public override void ExitState (FsmContext context)
		{
		
		}
	}
}